Testing
- Getting Started
- Resources
- Key concepts
- Social
- Misc
Setup
Testing Mithril.js applications is relatively easy. The easiest way to get started is with ospec, mithril-query, and JSDOM. Installing those is pretty easy: open up a terminal and run this command.
npm install --save-dev ospec mithril-query jsdom
And getting them set up is also relatively easy and requires a few short steps:
- Add a
"test": "ospec"
to your npm scripts in yourpackage.json
file. This will end up looking something like this, maybe with a few extra fields relevant to your project:
{
"name": "my-project",
"scripts": {
"test": "ospec --require ./test-setup.js"
}
}
- Create a setup file,
test-setup.js
, that looks like this:
var o = require("ospec")
var jsdom = require("jsdom")
var dom = new jsdom.JSDOM("", {
// So we can get `requestAnimationFrame`
pretendToBeVisual: true,
})
// Fill in the globals Mithril.js needs to operate. Also, the first two are often
// useful to have just in tests.
global.window = dom.window
global.document = dom.window.document
global.requestAnimationFrame = dom.window.requestAnimationFrame
// Require Mithril.js to make sure it loads properly.
require("mithril")
// And now, make sure JSDOM ends when the tests end.
o.after(function() {
dom.window.close()
})
- Create a component, say
src/my-component.js
, that looks like this:
function MyComponent() {
return {
view: function (vnode) {
return m("div", vnode.attrs.text)
}
}
}
module.exports = MyComponent
- And finally, create a test file, say
src/tests/my-component.js
, that looks like this:
var mq = require("mithril-query")
var o = require("ospec")
var MyComponent = require("../my-component.js")
o.spec("MyComponent", function() {
o("things are working", function() {
var out = mq(MyComponent, {text: "What a wonderful day to be alive!"})
out.should.contain("day")
})
})
Once you've got all that set up, in that same terminal you installed everything to, run this command.
npm test
Provided you have everything set up properly, you should end up with output that looks something like this:
––––––
All 1 assertions passed in 0ms
Best practices
Testing is relatively straightforward in most cases. Each test usually consists of three parts: set up state, run code, check results. But there are things you do need to keep in mind while you test, to ensure you get the best bang for your buck and to help save you a lot of time.
First and foremost, you want to write your tests as early in the process as possible. You don't need to write your tests immediately, but you want to at the very least write your tests as you write your code. That way, if things aren't working as you thought they were, you're spending 5 minutes now, knowing exactly what's going on, instead of 5 days straight 6 months later when you're trying to release that amazing app idea that's now spectacularly broken. You don't want to be stuck in that rut.
Test the API, test the behavior, but don't test the implementation. If you need to test that an event is being fired if a particular action happens, that's all fine and dandy, and feel free to do that. But don't test the entire DOM structure in your test. You don't want to be stuck having to rewrite part of 5 different tests just because you added a simple style-related class. You also don't want to rewrite all your tests simply because you added a new instance method to an object.
Don't be afraid to repeat yourself, and only abstract when you're literally doing the same thing tens to hundreds of times in the same file or when you're explicitly generating tests. Normally, in code, it's a good idea to draw a line when you're repeating the same logic more than 2-3 times and abstract it into a function, but when you're testing, even though there's a lot of duplicate logic, that redundancy helps give you context when troubleshooting tests. Remember: tests are specifications, not normal code.
Unit testing
Unit testing isolates parts of your application, usually a single module but sometimes even a single function, and tests them as a single "unit". It checks that given a particular input and initial state, it produces the desired output and side effects. This all seems complicated, but I promise, it's not. Here's a couple unit tests for JavaScript's +
operator, applied to numbers:
o.spec("addition", function() {
o("works with integers", function() {
o(1 + 2).equals(3)
})
o("works with floats", function() {
// Yep, thanks IEEE-754 floating point for being weird.
o(0.1 + 0.2).equals(0.30000000000000004)
})
})
Just like you can unit test simple stuff like that, you can unit test Mithril.js components, too. Suppose you have this component:
// MyComponent.js
var m = require("mithril")
function MyComponent() {
return {
view: function(vnode) {
return m("div", [
vnode.attrs.type === "goodbye"
? "Goodbye, world!"
: "Hello, world!"
])
}
}
}
module.exports = MyComponent
You could easily create a few unit tests for that.
var mq = require("mithril-query")
var MyComponent = require("./MyComponent")
o.spec("MyComponent", function() {
o("says 'Hello, world!' when `type` is `hello`", function() {
var out = mq(MyComponent, {type: "hello"})
out.should.contain("Hello, world!")
})
o("says 'Goodbye, world!' when `type` is `goodbye`", function() {
var out = mq(MyComponent, {type: "goodbye"})
out.should.contain("Goodbye, world!")
})
o("says 'Hello, world!' when no `type` is given", function() {
var out = mq(MyComponent)
out.should.contain("Hello, world!")
})
})
As mentioned before, tests are specifications. You can see from the tests how the component is supposed to work, and the component does it very effectively.
License: MIT. © Leo Horie.