The auto-redraw system
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Mithril.js implements a virtual DOM diffing system for fast rendering, and in addition, it offers various mechanisms to gain granular control over the rendering of an application.
When used idiomatically, Mithril.js employs an auto-redraw system that synchronizes the DOM whenever changes are made in the data layer. The auto-redraw system becomes enabled when you call m.mount
or m.route
(but it stays disabled if your app is bootstrapped solely via m.render
calls).
The auto-redraw system simply consists of triggering a re-render function behind the scenes after certain functions complete.
After event handlers
Mithril.js automatically redraws after DOM event handlers that are defined in a Mithril.js view:
var MyComponent = {
view: function() {
return m("div", {onclick: doSomething})
}
}
function doSomething() {
// a redraw happens synchronously after this function runs
}
m.mount(document.body, MyComponent)
You can disable an auto-redraw for specific events by setting e.redraw
to false
.
var MyComponent = {
view: function() {
return m("div", {onclick: doSomething})
}
}
function doSomething(e) {
e.redraw = false
// no longer triggers a redraw when the div is clicked
}
m.mount(document.body, MyComponent)
After m.request
Mithril.js automatically redraws after m.request
completes:
m.request("/api/v1/users").then(function() {
// a redraw happens after this function runs
})
You can disable an auto-redraw for a specific request by setting the background
option to true:
m.request("/api/v1/users", {background: true}).then(function() {
// does not trigger a redraw
})
After route changes
Mithril.js automatically redraws after m.route.set()
calls and after route changes via links using m.route.Link
.
var RoutedComponent = {
view: function() {
return [
// a redraw happens asynchronously after the route changes
m(m.route.Link, {href: "/"}),
m("div", {
onclick: function() {
m.route.set("/")
}
}),
]
}
}
m.route(document.body, "/", {
"/": RoutedComponent,
})
When Mithril.js does not redraw
Mithril.js does not redraw after setTimeout
, setInterval
, requestAnimationFrame
, raw Promise
resolutions and 3rd party library event handlers (e.g. Socket.io callbacks). In those cases, you must manually call m.redraw()
.
Mithril.js also does not redraw after lifecycle methods. Parts of the UI may be redrawn after an oninit
handler, but other parts of the UI may already have been redrawn when a given oninit
handler fires. Handlers like oncreate
and onupdate
fire after the UI has been redrawn.
If you need to explicitly trigger a redraw within a lifecycle method, you should call m.redraw()
, which will trigger an asynchronous redraw.
function StableComponent() {
var height = 0
return {
oncreate: function(vnode) {
height = vnode.dom.offsetHeight
m.redraw()
},
view: function() {
return m("div", "This component is " + height + "px tall")
}
}
}
Mithril.js does not auto-redraw vnode trees that are rendered via m.render
. This means redraws do not occur after event changes and m.request
calls for templates that were rendered via m.render
. Thus, if your architecture requires manual control over when rendering occurs (as can sometimes be the case when using libraries like Redux), you should use m.render
instead of m.mount
.
Remember that m.render
expects a vnode tree, and m.mount
expects a component:
// wrap the component in a m() call for m.render
m.render(document.body, m(MyComponent))
// don't wrap the component for m.mount
m.mount(document.body, MyComponent)
Mithril.js may also avoid auto-redrawing if the frequency of requested redraws is higher than one animation frame (typically around 16ms). This means, for example, that when using fast-firing events like onresize
or onscroll
, Mithril.js will automatically throttle the number of redraws to avoid lag.
License: MIT. © Leo Horie.