WARNING: This documentation is for an old version of mithril! Please see the current docs for more accurate info.

m.redraw



Redraws the view for the currently active module. Use m.module() to activate a module.

This method is called internally by Mithril's auto-redrawing system. Usually you don't need to call it manually unless you are doing recurring asynchronous operations (i.e. using setInterval) or if you want to decouple slow running background requests from the rendering context (see the background option in m.request.

By default, if you're using either m.route or m.module, m.redraw() is called automatically by Mithril's auto-redrawing system once the controller finishes executing.

m.redraw is also called automatically on event handlers defined in virtual elements.

Note that calling this method will not do anything if a module was not activated via either m.module() or m.route(). This means that m.redraw doesn't do anything when instantiating controllers and rendering views via m.render manually.

If there are pending m.request calls in either a controller constructor or event handler, the auto-redrawing system waits for all the AJAX requests to complete before calling m.redraw.

This method may also be called manually from within a controller if more granular updates to the view are needed, however doing so is generally not recommended, as it may degrade performance. Model classes should never call this method.

If you are developing an asynchronous model-level service and finding that Mithril is not redrawing the view after your code runs, you should use m.startComputation and m.endComputation to integrate with Mithril's auto-redrawing system instead.


Changing redraw strategy

If you need to change how Mithril performs a redraw, you can change the value of the m.redraw.strategy getter-setter to either "all", "diff" or "none". The new strategy will apply to the next scheduled redraw, if any. By default, Mithril sets this value to "all" before running controller constructors, and it sets it to "diff" before event handlers are triggered.

After the redraw, Mithril resets the value of the flag to either "all" or "diff", depending on whether the redraw was due to a route change or not.

Changing the flag outside of a redrawable context does nothing since the flag gets reset when entering one of the documented redrawable contexts above.

When the flag is set to "all", Mithril throws away the current view and redraws from scratch. This is the default for going from one route to another.

When the flag is set to "diff", Mithril performs a diff between the old view and the new view and applies patches to the DOM only where needed.

When the flag is set to "none", Mithril skips the next redraw. You don't need to change this flag to something else again later, since Mithril does that for you.

var module1 = {}
module1.controller = function() {
    //this module will attempt to diff its template when routing, as opposed to re-creating the view from scratch.
    //this allows config contexts to live across route changes, if its element does not need to be recreated by the diff
    m.redraw.strategy("diff")
}
module1.view = function() {
    return m("h1", {config: module1.config}, "test") //assume all routes display the same thing
}
module1.config = function(el, isInit, ctx) {
    if (!isInit) ctx.data = "foo" //we wish to initialize this only once, even if the route changes
}

Common reasons why one might need to change redraw strategy are:

  • in order to avoid the full-page recreation when changing routes, for the sake of performance of global 3rd party components

    //diff when routing, instead of redrawing from scratch
    //this preserves the `<input>` element and its 3rd party plugin after route changes, since the `<input>` doesn't change
    var module1 = {}
    module1.controller = function() {
       m.redraw.strategy("diff")
    }
    module1.view = function() {
       return [
           m("h1", "Hello Foo"),
           m("input", {config: plugin}) //assuming `plugin` initializes a 3rd party library
       ]
    }
    
    var module2 = {}
    module2.controller = function() {
       m.redraw.strategy("diff")
    }
    module2.view = function() {
       return [
           m("h1", "Hello Bar"),
           m("input", {config: plugin}) //assuming `plugin` initializes a 3rd party library
       ]
    }
    
    m.route(document.body, "/foo", {
       "/foo": module1,
       "/bar": module2,
    })
  • in order to prevent redraw when dealing with keypress events where the event's keyCode is not of interest

    //model
    var saved = false
    function save(e) {
       if (e.keyCode == 13) {
           //this causes a redraw, since event handlers active auto-redrawing by default
           saved = true
       }
       else {
           //we don't care about other keys, so don't redraw
           m.redraw.strategy("none")
       }
    }
    
    //view
    var view = function() {
       return [
           m("button[type=button]", {onkeypress: save}, "Save"),
           saved ? "Saved" : ""
       ]
    }

Note that the redraw strategy is a global setting that affects the entire template trees of all modules on the page. In order to prevent redraws in some parts of an application, but not others, see subtree directives


Preventing redraws on events

Sometimes you only care about a particular condition in an event and want to ignore it if this condition is not met. For example, you might only be interested in running a redraw if a user presses the space bar, and you might not want to waste a redraw if the user presses any other key. In that case, it's possible to skip redrawing altogether by calling m.redraw.strategy("none")

m("input", {onkeydown: function(e) {
    if (e.keyCode == 13) vm.save() //do things and re-render only if the `enter` key was pressed
    else m.redraw.strategy("none") //otherwise, ignore
}})

Forcing redraw

If you find yourself needing to redraw before the browsers normal redraw cycle, you can force a synchronous redraw by passing a boolean true as a parameter to m.redraw.

m.redraw(true) // force

Normally, you should only do this if you need to synchronously read a value from the DOM that requires a browser repaint (e.g. offsetTop or a CSS rule). If you need to read DOM values, try to read them all at once, because alternating reading and writing to the DOM causes multiple browser repaints, and repaints are expensive.


Signature

How to read signatures

void redraw([Boolean forceSync]) { GetterSetter strategy }

where:
    GetterSetter :: String getterSetter([String value])
  • Boolean forceSync (optional)

    If set to true, forces the redraw to be synchronous. By default, event handlers schedule redraws to be done asynchronously in order to allow simultaneous events to run before redrawing (for example, the keypress and input are often used together for inputs). Defaults to false

  • m.redraw.strategy

    GetterSetter strategy

    The m.redraw.strategy getter-setter indicates how the next module redraw will occur. It can be one of three values:

    • "all" - recreates the DOM tree from scratch
    • "diff" - updates only DOM elements if needed
    • "none" - leaves the DOM tree intact

    This value can be programmatically changed in controllers and event handlers to modify the next redrawing strategy. It is modified internally by Mithril to the value "all" before running controller constructors, and to the value "diff" after all redraws.

    Calling this function without arguments returns the currently assigned redraw strategy.